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-
- SuperFly
- Release 1.1 October 29, 1990
-
- Nels Anderson
- 92 Bishop Drive
- Framingham, MA 01701-6540
-
-
- Oh, yuck! The flies are swarming into the house. Armed with
- only your trusty fly swatters (in limited supply unfortunately)
- and whatever else you can find around the house you are off to
- battle the insect infestation. Yet for every fly you swat it
- seems like more just pour in. There's only one solution...get
- the Super Fly!
-
- SuperFly is an action game with multiple rounds of play. The
- object on each round is to swat the Super Fly itself, and each
- round presents different obstacles that make it increasingly
- difficult to end the insect menace. In addition to the main
- fly swarm you'll run into a variety of other insects that will
- also get in your way.
-
- SuperFly shouldn't require much instruction to play, though
- there is strategy involved especially as you get further into
- the game and the bugs get smarter. Your main object should
- always be to swat the Super Fly which will advance you to the
- next round. The Super Fly looks distinctly different from the
- other flies so he's not hard to find. If you're like most
- people you'll want to jump right into the game rather than
- wading through instructions. There's no reason not to; play a
- few games and then come back here for some tips and full
- details on the game.
-
- SuperFly runs in 640x350, 16 color graphics mode so an EGA or
- VGA video card and monitor is required. Play is done with the
- keyboard so no other special equipment is required. You can
- play with a mouse or joystick also though the keyboard seems
- to work best.
-
- SuperFly is distributed as Shareware -- this allows you to try
- it before you buy it, but if you continue to use the game you
- are expected to register. When you register, please let me
- know what version you have (it's right on the title screen) and
- I'd also be interested to know where you got it from. Please,
- make sure you put your name and address on your letter! Or you
- can use the registration form in the file "orderfrm.txt". Just
- copy the file to your printer, fill it out, and mail it. If
- you're not familiar with the Shareware concept, please read the
- file "sharewre.txt". The registration is $15, for which I will
- send you a disk with the latest version along with a set of tips
- that will help you win the game. Or for $22 you can get the
- "deluxe" version which includes a copy of the latest version of
- the game in a binder with printed instructions.
-
- If you have any suggestions or discover any problems with the
- program you can reach me via the Xevious BBS (PCBoard) system
- (300/1200/2400/9600-HST, 8N1) at 508-875-3618 or 617-449-7322.
- Leave a C)omment to the sysop to reach me. Xevious is the
- official support BBS for all my software and the latest versions
- are always available for downloading there. There is also a
- support conference for people to exchange game tips or ask
- questions. J)oin conference #31 and check out the latest tips.
- Also check B)ulletin #1 for the list of latest versions of all
- my software.
-
- You can also reach Xevious through RelayNet. If there's a
- RelayNet board in your area send a routed message to me at node
- XEVIOUS. The Shareware conference would be the best choice,
- but if that's not available try TPascal, Games or even Common.
-
- I'm also available through CompuServe's email system. Send
- email to me at 71020,2613. Or join me and many other Shareware
- authors in the Shareware forum (GO SHAREWARE). This forum is
- shared with the IBM PCjr forum, so don't let the name confuse
- you.
-
-
- *****************************************************************************
- * PLAYING THE GAME *
- *****************************************************************************
-
-
- OBJECT:
-
- The final object of SuperFly is to eliminate the insect
- invasion in your house. In shorter terms, though, the object
- is simply to make it from round to round with your swatter
- intact. To do this you must seek out and swat the Super Fly
- before being surrounded by the bugs.
-
- STARTING THE GAME:
-
- You start SuperFly by running the file fly.exe, that is, you
- should type "fly" on the DOS command line. SuperFly has
- several command line options. The first allows you to
- disable sound (you can later turn sound back on using the F3
- key, Sound On/Off option). Use the option " -s" for no
- sound. Another other option lets you set the level of
- difficulty. Use the option " -d#" where # is 1 for normal
- difficulty, 2 for advanced and 3 for expert. You can also
- select difficulty levels within the game using the F5 key.
-
- You can also select your control device from the command
- line. Use " -k" to select keyboard, " -m#" to use the mouse,
- and " -j" to use a joystick. When selecting the mouse you
- can, optionally, also select the mouse sensitivity. This is
- equivalent to setting the sensitivity with the F6 command
- during the game. Use a number between 1 and 50 for the
- sensitivity; 24 is the default value if you don't include a
- number. For example, using " -m50" would select the mouse
- with maximum sensitivity.
-
- If you don't select your control device from the command line
- you'll be prompted for your selection before the game starts.
-
- For example, to start the game normally you would type:
-
- fly
-
- at the DOS command prompt. To start the game with sound
- disabled, you would type:
-
- fly -s
-
- You can use multiple command line options. For example,
- to play the game with sound off and at expert level, you
- would type:
-
- fly -s -d3
-
- Command line option summary:
-
- -s Sound off
- -d# Difficulty level is #, where # is 1, 2 or 3
- -k use Keyboard
- -j use Joystick
- -m# use Mouse; if # is included, set mouse sensitivity to
- #, where # is between 1 and 50
-
- SCORING:
-
- You score 10 points for each fly you swat. Later rounds
- introduce additional types of bugs. Roaches are worth 20
- points and spiders are worth 40 points. A caterpillar
- appears twice during the game. Swatting him earns no points
- but gives you an extra swatter. When you swat the Super Fly
- you get a bonus and go on to the next round. You can
- recognize the Super Fly because he is green whereas normal
- flies are light blue.
-
- HALL OF FAME:
-
- At the end of the game the high score hall of fame will be
- displayed along with your score. If your score is in the
- top ten you'll be prompted to enter your name for inclusion
- in the list. The hall of fame is in the file "flyofame.scr"
- and if you ever wish to clear the high score list all you
- have to do is delete this file.
-
- STRATEGY:
-
- At the start of the game you have a supply of three fly
- swatters. You must use your swatter to swat the flies and
- other bugs that appear. Use the arrow keys on your keyboard
- (or your mouse or joystick) to move your swatter around.
- You can only move in four directions (left, right, up, down)
- while the bugs can move in any direction. This is important
- because in some rounds you'll find screens that the flies
- can go through but you can't. To swat a bug you must get
- next to it and then hit the arrow key that would move you
- toward the bug. The swatted bug remains on the screen as an
- obstacle which you must then avoid.
-
- When using a mouse you just slide the mouse in the direction
- you want to move or swat. Using a joystick you just push the
- joystick handle in the direction you want to move. Holding
- down either joystick button will make the swatter move at
- half speed for better control.
-
- It isn't necessary to swat every bug you see. Remember, the
- goal is only to swat the Super Fly so that you can go on to the
- next round. The Super Fly does not appear right at the
- beginning of the round, though, so you'll have to swat other
- bugs until he does finally show up. Once the Super Fly appears
- it may actually be better not to swat other bugs, as that only
- increases the number of bugs on the screen and makes it harder
- for you to move around.
-
- A good strategy is to try to swat bugs so the bodies form a
- line; the idea is that the swatted bugs should limit your
- movements as little as possible. Try to keep the center of the
- screen clear if possible. Also make sure not to block all the
- entrances, because if the Super Fly can't get in you'll never
- be able to swat him and move on to the next round.
-
- Twice during the game a caterpillar will appear which you can
- swat to earn an extra swatter. When your swatters run out the
- game is over. You lose a swatter whenever you are completely
- surrounded, whether by bugs or by walls. Thus it's important
- to keep from getting trapped in a corner.
-
- Some rounds will have additional objects that may help or
- hinder you. Be sure to pick up any items you find.
-
- As soon as you swat the Super Fly you'll advance to the next
- round. If you get yourself completely surrounded you will
- automatically restart the current round over again, assuming
- you still have swatters left. If you get into what you
- consider an impossible position, you can abandon your swatter
- by hitting the "A" key. This has the same effect as if the
- bugs had surrounded you.
-
- GENERAL:
-
- SuperFly has a number of options that you can use. Most can be
- used at any time during the game.
-
- Help (F1):
-
- To get some basic information on playing the game, hit the F1
- key at any time. A one screen help message will appear that
- explains the basics of the game. Hit any key to clear the help
- message.
-
- Info (F2):
-
- Hitting F2 puts up a single screen that provides some
- information on the game, the author and how to register. Hit
- any key to clear the info message.
-
- Sound On/Off (F3):
-
- Hitting F3 at any time during the game will toggle the sound on
- or off. You can use the option whenever you wish. You can
- also disable sound when starting up the game using a command
- line option; see the section on Starting The Game for details.
-
- Skip Rounds (F4):
-
- This option can only be used at the very start of the game,
- before you've moved your swatter. Many experienced game
- players find that after a while the first few rounds of a game
- get tedious as they've played them so many times they are no
- longer a challenge. Using this option you can skip up to nine
- rounds. This will effect your final score to some extent,
- however as soon as you finish the first round you skipped to
- you will be awarded the bonus points for all the rounds you
- skipped.
-
- Select Difficulty Level (F5):
-
- The game defaults to "normal" difficulty level. To play a
- more challenging game, use the Advanced or Expert settings.
- The higher levels will require you to swat more bugs before
- getting to the Super Fly but you will also get higher bonuses
- for finishing a level. You can also select difficulty
- through a command line option; see the section on Starting
- The Game for details. The level you set remains active from
- game to game until you change it and you can only change
- difficulty level at the start of a game.
-
- Set Mouse Sensitivity (F6):
-
- This command is only available if you're playing using a
- mouse. Because each mouse is different, and each player is
- different, it's desirable to be able to control how quickly
- the mouse responds to your movements. Setting the
- sensitivity lower will require you to move the mouse further
- in relation to how far the swatter moves on the screen.
- Raising the sensitivity will naturally do just the opposite.
- You may want to experiment with different sensitivities as
- it can greatly affect the difficulty of the game. You can
- also set sensitivity through a command line option; see the
- section on Starting The Game for details.
-
- Select Keys (F7):
-
- This command is only available if you're playing using the
- keyboard. Not everyone likes playing using the arrow keys.
- For example, if you're left-handed you may prefer using keys
- on the left side of the keyboard. Whatever your reasons, if
- you don't like the default keys for swatter movement, pause,
- and abandon swatter you can change them with this option.
-
- Shell to DOS (F10):
-
- If you wish to temporarily break to DOS without quitting the
- game, just hit F10. When you're done, type "exit" and you'll
- be back in the game right where you left off. This command
- requires that you have sufficient extra memory. If it doesn't
- seem to work there probably isn't enough memory available.
-
- Abandon Swatter (A):
-
- Sometimes during the game you will find yourself in a situation
- that is hopeless yet you are not quite completely surrounded by
- flies so the game will not automatically end the round. If you
- ever get in a situation like this, hit the "A" key to abandon
- your swatter. If you have any swatters left you will start the
- same round over again just as if you had been completely
- surrounded.
-
- Pause Game (Space):
-
- If you need to pause the game for any reason, just hit the
- space bar. The game will remain paused until you hit a key.
-
- Quit Game (ESC):
-
- To end the game and exit to DOS at any time, hit the ESC
- (escape) key.
-
-
- *****************************************************************************
- * NOTE TO USERS OF SUPERFLY V1.0 *
- *****************************************************************************
-
- The only consistant complaint I got about the original version
- of SuperFly was that it was "too hard". I don't know...I
- finished the game several times during testing and I know of
- others who have finished it as well, including one seven year
- old boy who did it completely by himself without the hints file
- or anything.
-
- Anyway, what I've done is make the default ("normal") level of
- play easier. Level 2 ("advanced") is equivalent to the default
- level in v1.0. Level 3 ("expert") is now equivalent to level 2
- in v1.0.
-
-
- *****************************************************************************
- * REGISTRATION *
- *****************************************************************************
-
- Please remember that SuperFly is not free software. As with
- all Shareware you are expected to purchase it after you've
- given it a reasonable trial.
-
- The registration price for SuperFly is $15, for which you'll
- receive by return mail a copy of the latest version, a set of
- game hints and possibly another Shareware game to try out.
-
- Several other games are available from the same author. If you
- register more than one game at the same time, a discount is
- available. Register the first game for $15 and then each
- additional game is only $10. For example,
-
- $15 to register SuperFly
- $25 to register SuperFly plus one other game
- $35 to register SuperFly and two other games
- etc.
-
- Games currently available include Mah Jongg, EGATrek, CIPHER,
- Shooting Gallery and BassMap.
-
- A deluxe version of SuperFly is also available. This includes
- a storage case, printed manual plus the registered version of
- the game. This version is available for $22. No discount is
- available on this version.
-
- Please include $2 shipping/handling with your order. Please
- include $4 for the deluxe version or for shipping outside of
- North America.
-
-
- *****************************************************************************
- * INCLUDED FILES *
- *****************************************************************************
-
- The following files are included in SuperFly:
-
- FLY.EXE The runnable program
- FLY.DOC This file
- FLY.PIC Pictures used by the game
- FLYLOGO.PCC More pictures
- HOUSE.PCC Title screen picture
- ARGHFLY.PCC More of title screen picture
- DOOR.PCC More of title screen picture
- SELECT.PCC Control device selection picture
- ORDERFRM.TXT Ready to print registration form.
- SHAREWRE.TXT Information on Shareware
- VENDOR.TXT Information for disk vendors, etc., on distributing
- SuperFly
- FLY.TXT A brief description of the game and other software
- available from the same author
-
-
- You are free to pass this program along to friends, give it to
- user groups, upload to BBS's, etc. with the understanding that
- anyone who continues to use the game is required to register it.
- All these files MUST be included when distributing this program.
- If you archive the program for distribution through BBS's, please
- use the name SFLY11.ZIP (or .LZH, .PAK, etc. as appropriate).
-
-
- *****************************************************************************
- * THANKS TO... *
- *****************************************************************************
-
- Thanks to Dick Olsen for providing the inspiration for
- SuperFly. Dick has now come up with the initial idea for
- several of my games. Also thanks to Greg Lanoue for various
- additional ideas as well as for creating several of the
- levels and insects. Thanks also to David Pabst for several
- suggestions that are included in the game. Finally, thanks
- to all those people who helped with the testing of SuperFly.
-
-
- *****************************************************************************
- * DISCLAIMER OF WARRANTY *
- *****************************************************************************
-
- This software is sold "as is", without any warranty as to
- performance or any other warranties whether expressed or
- implied. Because of the many hardware and software
- environments into which this program may be used, no warranty
- of fitness for a particular purpose is offered. The user
- must assume the entire risk of using the program. Any
- liability of the seller will be limited exclusively to
- product replacement or the refund of the registration fee.
-
-
- *****************************************************************************
- * ASSOCIATION OF SHAREWARE PROFESSIONALS *
- *****************************************************************************
-
- This software is produced by Nels Anderson who is a member of
- the Association of Shareware Professionals (ASP). ASP wants
- to make sure that the shareware principle works for you. If
- you are unable to resolve a shareware-related problem with an
- ASP member by contacting the member directly, ASP may be able
- to help.
-
- The ASP Ombudsman can help you resolve a dispute or problem
- with an ASP member, but does not provide technical support
- for members' products. Please write to the ASP Ombudsman at
- P.O. Box 5786, Bellevue, WA 98006, USA or send a CompuServe
- message via easyplex to ASP Ombudsman 70007,3536.
-
- _______
- ____|__ | (R)
- --| | |-------------------
- | ____|__ | Association of
- | | |_| Shareware
- |__| o | Professionals
- -----| | |---------------------
- |___|___| MEMBER
-
-
- *****************************************************************************
- * AVAILABLE SOFTWARE *
- *****************************************************************************
-
- Other software which I've either written or contributed to:
-
- MAHJONGG: Solitaire game played with Chinese tiles. Supports
- EGA and Hercules graphics; mouse optional. See reviews
- in December 1988 "PCWorld" and April 1989 "Compute!".
-
- EGATREK: Space strategy battle game, using full EGA graphics,
- based on the classic minicomputer game. Winner of
- Public Brand Software's 1988 software contest. Chosen
- best star trek game by "Shareware" magazine, July 1990.
-
- SHOOT: "Shooting Gallery" tests your aim and reflexes in a
- number of different rounds of shooting. Uses MCGA
- graphics mode for 256 colors and and also requires
- a mouse.
-
- CIPHER: A word puzzle game involving solving quotations that
- have been encrypted. Runs in EGA or VGA graphics mode
- with or without a mouse, or in text mode.
-
- MOUSTOOL: A collection of utilities for Turbo Pascal programmers
- wishing to incorporate mouse input in their programs.
- Sample programs included for both EGA and CGA graphics.
- Used extensively within CIPHER.
-
- SOUNDPAS: A collection of utilities for Turbo Pascal programmers
- to add music and sound effects to their programs.
- Includes units for interrupt and real time sounds.
- Used extensively within SuperFly.
-
- BASSTOUR: (Written by Dick Olsen). Game that simulates a fishing
- tournament, including rod and lure selection. Runs in
- EGA/CGA/Hercules graphics modes. Uses many of the
- utilities from MOUSTOOL.
-
- BASSMAP: Companion program for BassTour which allows lakes to be
- created or modified.
-
- CALLDOOR: A PCBoard 14.x door that lets users view the system caller
- log. Logs for any node can be viewed in reverse order
- (i.e., most recent caller back) or the logs can be searched
- for any string.
-
- WAITDV: A sysop's utility that allows synchronizing of nightly
- house keeping events on a multinode system. WAITDV was
- written especially for systems running under DESQview: it's
- DV-aware so the active task runs much faster than it would
- if a non-aware wait utility was used.
-
- TOPPERS: A PCBoard 14.x sysop utility that generates a formatted
- list of the board's top users (by number of calls,
- downloads and uploads). The output file has three columns,
- one for each category. Graphics and non-graphics output
- is available.
-
- TOPTALK: A PCBoard 14.x sysop utility that tracks user activity in
- conferences based on number of messages posted. Included
- is a complete record of all user activity plus a bulletin
- file of the top ten most active message posters.
-
- GROUPERS: A PCBoard 14.x game door. Players gamble on the outcome
- of the next card drawn from the deck. The game is set up
- to run as a monthly contest and keeps track of current
- scores, generates a current scores bulletin and an end of
- month final scores bulletin.
-
- - - - - -
-
- SuperFly is copyright (c) 1990 by Nels Anderson. All rights reserved.
-